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DIFFHUD

The numbers the game hides from you.

Real-time telemetry extraction, a transparent always-on-top overlay, and a post-match data engine for the four-game Paradox and Civilization family.

IN THE LAB Not open yet. The desktop build ships from private releases while it is in development.
STATUS
PRE-RELEASE
SURFACE
OVERLAY + WEB
BUILT IN
JAVASCRIPT + ELECTRON
GAMES
4 SUPPORTED

WHAT IT DOES

A REAL OVERLAY

A transparent, always-on-top window you keep over the game, toggled with a keystroke. Not a second monitor dashboard you have to look away to read.

STATE-DRIVEN, NOT EVENT-DRIVEN

Tempo curves, throughput and yield efficiency measured from game state over time. FPS trackers count events; a 4X game needs the shape of a whole run.

IT STAYS ON YOUR MACHINE

The daemon reads what the game already writes locally. Nothing is uploaded and there is nothing to configure before your first run appears.

WHAT IT DOESN'T DO

THE HONEST PART

It only knows what the game writes down. Where a title logs little, DiffHUD can infer little.

It is four games, not every strategy game. Civilization VI, Stellaris, Crusader Kings III and Europa Universalis IV.

It does not play for you and does not automate anything in-game. It reads, measures and shows.